The most extreme example is a War of the Roses game Mike and I played recently. We had gamed the period on and off over the years using Fantasy Warrior rules by Nick Lund (check them out!). We enjoyed the rules and the period, and the armies had quietly grown way too big. In our most recent game we were having fun so, when time ran out we carried the game over to another day, and then another, and another. Each session was fun but also a lost opportunity to play a different game.
Dismounted men at arms anchoring my center about to be surrounded
As an experiment, a game with Mike today was a small (dozen figures per side) French and Indian War skirmish. We began about 2:30 and finished 3 hours later with some time spent on side conversations, etc.
A game seems to have a better chance of making this blog if I win, and so it was with this skirmish. My colonial scouting party encountered Mikes Iroquois war party. We formed a skirmish line in a clearing in the woods. The line covered a gap between two patches of woods that most of Mikes warriors seemed intent on passing through on their way to engage us in melee. As they came through the gap, each warrior would fire his musket and then charge without pausing to reload. In the event, my shooting caused enough casualties to discourage the Iroquois before their superior melee capabilities broke my morale.
The Iroquois charge through the gapThe colonials pour musket fire into the charging warriors
So are the days of gigantic games behind us? Um, no. For all their shortcomings, my friends and I enjoy them too much. On the other hand, it was nice to have a nice bite sized game brought to a conclusion in a relaxing afternoon. I suspect the occasional 'normal' size game will find it's way into the rotation.