The stream leading into the forest was located without difficulty, but the forest itself gave even a hardened campaigner like Trask pause. It was dark and brooding and very old. He had a strong feeling that, somehow, the land itself didn't want him here. Bottoni had already started walking toward the forest so Trask shook off such foolish notions and fell in with him. Within ten minutes of entering the woods it was almost as if the sunlit meadow they had stood in so recently didn't exist. They were in an alien world lit only by what little sunlight filtered through the trees. They followed the stream that would lead them to the mayors lair until it branched into two. Knowing not what to do they chose to follow the right hand branch and pressed on. After an hour of of following the twists and turns of the stream over very rough ground the group was feeling lost. Blanke, standing apart from the others and smoking his pipe called back to the group "There is a cabin over there!".
"Why, I live here." She replied.
Recovering somewhat from his suprise, Trask asked "Where are your parents".
"Oh, they're back in town. I live here with a family of three bears."
Trask wasn't sure if the girl was mocking him or if she was mad. Anything could happen in a place like this. Uncertainly he asked "What would bears want with a young girl like you?"
She smiled sweetly and said "I help them to gather and process the honey."
"Can't they do that for themselves?" he said, not believing he was still talking to her.
She held up her hands, shrugged and said "Bears have no thumbs".
Sensing it was time to move on, Trask ventured a last question "Have you heard of any brigands living in this forest?" "Or werewolves?" said Brother Michael.
"There are no such thing as werewolves, silly" said the young girl as Trask bid her a hasty good day and backed away from the door.
Brother Michael was blocking Bottoni's line of fire so the little Italian drew his long knife and waded into the melee. An unearthly howl was heard from the woods beyond the glade answered by another from the woods behind them. There was no time to lose, so Trask and Blank drew their knives and attacked while Brother Michael looked for an opportunity to strike with his club. The men struck the monster repeatedly to no effect while Gruber died under it's fangs and claws.
Finally a lucky strike by Trask found a vital spot in the werewolf, and it shuttered and fell to the ground dead. Almost at the same moment, another just like it appeared from behind a low hill just behind them and two more, larger and standing upright came out of the wood in front of them. In a moment, all three were among the hunters in a storm of fangs and claws. Trask died first, and then Blanke.
Bottoni fighting heroically and with great skill lasted but a few moments longer. Brother Michael, a saintly man but no warrior, gasped for breath as he flailed away at the monsters to no effect. They cornered him and as he prepared to meet his end yet another werewolf bounded out of the woods and finished him.
Having heard nothing from Trask for months, the Elector sent a man to the district to check on his progress. During his search the man rode through the countryside near the great forest. The farms in that area were abandoned and there was no commerce on the roads. He stayed a night in the town of Eppstein at an inn called the Slaughtered Ox. It was a dismal place, and noone there had heard of the man Trask.
Note: Mike and I played this game using a new (to us) set of rules for Gothic Horror called Chaos in Carpathia. Mike was the werewolves and I was .....lunch. Fifty odd years of watching monster movies should have helped me understand that attacking a werewolf with a hunting knife was not a recipe for success. Still, lots of fun and I suspect there will be similar adventures from time to time in this troubled corner of Holstein.